Gameplay Developer | Unity | C# | Lecturer | Gamification Researcher
Game Developer focused on Gameplay Programming and Technical Audio, specialized in Unity and C#. Experienced in developing interactive systems, modular architectures, and tools designed for scalability, maintainability, and performance in games and immersive applications.
Background in dynamic and adaptive audio integration using FMOD, gameplay systems implementation, interactive narrative workflows, pipeline automation, and cloud service integration. Experience developing for VR/AR, mobile, desktop, and dedicated platforms, including optimization and real-time application support.
M.Sc. student in Technology at State University of Campinas, researching gamification and personalization of interactive experiences based on personality traits, with applications in educational contexts.
Development of gameplay and interaction systems for VR/AR experiences in Unity, with dynamic audio integration via FMOD and narrative workflows using Yarn Spinner. Work focused on creating reusable components, content pipelines, and solutions for performance, stability, and scalability in immersive environments.
Development of Unity-based games for dedicated platforms, with focus on performance, input responsiveness, game feel, and integration with custom hardware. Work included implementation of core gameplay systems, content pipelines, and build and deployment automation.
Development and maintenance of gameplay systems for indie games in Unity, with audio integration via FMOD and support for narrative pipelines using Yarn Spinner. Work focused on bug fixing, internal tool improvements, and optimizations for content stability and scalability.
Development of a mobile application/game in Unity focused on user experience and stability, including integration with cloud services for persistence and telemetry. Work involved data workflows, optimization for a wide range of devices, and support for usage metrics.