Raul Pavani

Gameplay Developer | Unity | C# | Lecturer | Gamification Researcher

About Me

Game Developer focused on Gameplay Programming and Technical Audio, specialized in Unity and C#. Experienced in developing interactive systems, modular architectures, and tools designed for scalability, maintainability, and performance in games and immersive applications.

Background in dynamic and adaptive audio integration using FMOD, gameplay systems implementation, interactive narrative workflows, pipeline automation, and cloud service integration. Experience developing for VR/AR, mobile, desktop, and dedicated platforms, including optimization and real-time application support.

M.Sc. student in Technology at State University of Campinas, researching gamification and personalization of interactive experiences based on personality traits, with applications in educational contexts.

Professional Experience

Education

Links

Projects

Árvore Games
Unity | VR/AR | FMOD | Yarn Spinner

Development of gameplay and interaction systems for VR/AR experiences in Unity, with dynamic audio integration via FMOD and narrative workflows using Yarn Spinner. Work focused on creating reusable components, content pipelines, and solutions for performance, stability, and scalability in immersive environments.

  • Development of interactive gameplay systems in Unity for VR/AR environments
  • Audio integration with FMOD, including events, parameters, and dynamic runtime mix control
  • Implementation of narrative workflows and content pipelines using Yarn Spinner
  • Creation of reusable components and internal tools to accelerate production of new experiences
  • Resolution of performance issues, state synchronization problems, and stability in immersive scenes
Hydra Games
Unity | Dedicated Platforms | Spine 2D | CI/CD

Development of Unity-based games for dedicated platforms, with focus on performance, input responsiveness, game feel, and integration with custom hardware. Work included implementation of core gameplay systems, content pipelines, and build and deployment automation.

  • Implementation of core gameplay systems and features in Unity
  • Integration with dedicated hardware, including physical input mapping and device communication
  • Implementation and validation of deterministic logic for result distribution
  • Performance and responsiveness optimization for execution on specific hardware
  • Game feel adjustments and visual/audio feedback improvements
  • Support and evolution of content pipelines
  • Implementation and maintenance of CI/CD pipelines for automated builds and deployment
Ilex Games
Unity | PC/Consoles | FMOD | Yarn Spinner

Development and maintenance of gameplay systems for indie games in Unity, with audio integration via FMOD and support for narrative pipelines using Yarn Spinner. Work focused on bug fixing, internal tool improvements, and optimizations for content stability and scalability.

  • Implementation and maintenance of gameplay features and progression systems
  • Audio integration and troubleshooting with FMOD (events, parameters, mix, and routing)
  • Implementation of narrative workflows with Yarn Spinner to support rapid content iteration
  • Bug fixing and stability improvements in complex scenarios (scenes, states, and persistence)
  • Creation and refinement of internal tools to accelerate production and reduce rework
ISGAME
Unity | Android/iOS | Firebase

Development of a mobile application/game in Unity focused on user experience and stability, including integration with cloud services for persistence and telemetry. Work involved data workflows, optimization for a wide range of devices, and support for usage metrics.

  • Gameplay and UX development in Unity for Android/iOS
  • Firebase integration for persistence, data collection, and telemetry
  • Implementation of onboarding and navigation flows to reduce user friction
  • Performance and stability optimizations for different mobile hardware tiers
  • Bug fixing and robustness improvements in data storage and synchronization
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